
Brian Pohl
Brian J. Pohl has over seventeen years of experience as a visual effects artist, layout artist, and previs supervisor. A veteran of George Lucas’ previs team and Industrial Light and Magic’s art department, Pohl is credited for creating or supervising previs on over twenty-seven feature films.
Pohl has also served six years within the software development industry designing new tools that assist the digital artist’s workflow. Trained in Agile production methodology alongside multiple years of teaching and lecturing, Pohl can provide creative and managerial skills capable of directing small to large sized teams in either film or commercial production environments.
Currently, Pohl works at Epic Games as a Training Program Manager for the Media and Entertainment industry in order to provide artists and clients the training they need to integrate the Unreal Engine into their creative pipelines. Pohl also acts as the academic Dean for the Unreal Engine Fellowship Program.